Resume
Right where you left off
Quit whenever you want. PolyConsole saves as you leave and drops you back in the moment you return. Missed a jump? Rewind it, or Jump Back to a moment ago.
A retro console for the TV you already own
PolyConsole turns your TV, your phone or tablet, or your computer into a retro console. Point it at the games you own and they line up on a shelf, ready to play. No emulators to wire together, no settings to babysit.
This is PolyConsole itself, running in your browser. Add games you own from your computer, or drop them on the screen, and play with a keyboard or a gamepad. They stay in this browser, and nothing you add leaves your computer. Read how it is built on oneiriq.com.
How it works
A folder on your computer or tablet, a USB stick, or a share on your home network. Loose files and zipped sets both work, tucked away as deep as you like.
PolyConsole reads each file to tell which system it belongs to, folds duplicates together, and puts every game on its console's shelf. Got box art or BIOS files beside your games? It uses those too.
The right emulator loads by itself. TVs, phones, and tablets have them built in, and a computer fetches each one the first time it is needed. Nothing to download by hand, no settings to tune.
Made for the couch
Resume
Quit whenever you want. PolyConsole saves as you leave and drops you back in the moment you return. Missed a jump? Rewind it, or Jump Back to a moment ago.
Controllers
Plug in or pair whatever controller you have, even mid game, and each new one is the next player. The Siri Remote drives the menus on Apple TV, keyboards work on computers, and phones and tablets get touch controls on screen.
Looks
A CRT filter is on from the start, so old games get their scanlines back. Rest on a game and its cover comes alive with a quiet preview of it running.
Family
Parental controls sit behind a PIN, so kids only see the games you pick. Snap a screenshot from the pause menu and it lands in your Scrapbook.
What it plays
From the Atari 2600 to the Dreamcast, with home computers, arcade boards, and a few games that run all on their own. 96 in all, and counting.
Some systems, like the PlayStation and the Saturn, want BIOS files from your own hardware. Apple TV and iPad skip a few, like GameCube and Wii. A few more systems are in testing and will join the wall when they are steady.
Play together
Play the same game with friends on your home network or across the internet, whatever screen each of you has. Every machine runs the game in step, and PolyConsole measures the connection and sets the timing to match, so it feels like everyone is in the room.
Every build carries the same netplay. A PC, a Shield, and two phones have shared one game, and so have a Mac, an iPad, and an Apple TV.
Open your game to friends from the pause menu. They tap your name and land in the same match.
Before anyone joins, PolyConsole checks you all have the same copy. If a machine ever slips out of step, it is caught and put back without ending the match.
Friends without the game can still watch along. Chat in the Lobby, your room, or a whisper. Messages are relayed and never stored.
Four players, 60 frames a second. Measured on real hardware: a Windows PC hosting, a wired Shield, and two phones, with no stalls on any of them.
Where it runs
PolyConsole runs right on this page. The apps for TVs, phones, tablets, and computers come from the same code and run today, shared with friends while the rough edges come off, and every build speaks the same netplay. There is no public download of the apps yet. When that changes, this is where it will be.
On the way
Unlock RetroAchievements in the classics you already love. In the works now.
Keep a friend's game in a corner of your screen while you play your own, so an evening together does not need the same game.
A strip of your recent games, each showing exactly where you left it, ready with one press.
Friends, chat, and netplay on this page too, the way they work in the apps. For now the browser plays on its own.
Questions
Not yet, but you can play it right here, in your browser, today. The apps for TVs, phones, tablets, and computers are shared with friends for now, while the rough edges come off. When that changes, this page will say so.
Games for 40 emulators, from the Atari 2600 and the NES through the Super Nintendo, the Genesis, the Game Boy Advance, the PlayStation, the Nintendo 64, the Dreamcast, and the arcade. The PSP is not in the browser yet. You need a browser with WebGPU, like a current Chrome, Edge, or Safari.
No. No price and no upsell waiting down the line. Playing on your own does not need an account either. Only the online side, friends and chat, uses one.
No, and it never will. PolyConsole plays the games you already own. Point it at your collection and it takes care of the rest.
Under the hood it runs the same family of libretro emulators, but it runs them inside one app and makes the choices for you. RetroArch is a toolbox with a lot of knobs. PolyConsole is the appliance: fewer settings, more playing.
For some systems, yes. A few consoles, like the PlayStation and the Saturn, want the BIOS from your own hardware, and games like Doom or Quake need their original data files. Keep them beside your games and PolyConsole puts them where the emulator looks. Most cartridge systems need nothing extra.
Yes, on Apple TV, iPad, and the Mac, and they play netplay with each other like everything else. Apple does not let an app download emulators, so they come built in. A few systems, like GameCube and Wii, need a speed trick Apple does not allow, so Apple TV and iPad go without them. On the Mac, the 3D systems are still on the way, and iPhone shares the iPad app.
Yes. Netplay works on your home network or across the internet, and it does not matter what each of you plays on: every build speaks the same netplay. PolyConsole measures the connection and sets the timing to match. Four players have shared a match at a steady 60 frames a second.
Only what you give it. In the browser, the games you add stay in this browser's own storage, and nothing you add leaves your computer. The apps read the folders you point them at and keep their own saves and settings. On a computer they also fetch emulators from the libretro project when they need them.